The Corp owns the stations. The shipping lanes. The law. And, through debt or blackmail or conditioning, a piece of you.
The Game
A streamlined Team vs. Threat dice-pool engine built for rapid-fire action.
The Stories
Operations live in morally gray areas and rarely come out clean.
Data vaults, cryo-bays, orbital platforms. A document, a person, or a prototype that was never meant to exist. The Infiltrator slips past security while the Hacker loops the feeds, and the Soldier holds the line when it goes sideways.
You're deniable assets in a cold war between giants. Monday you blow up a shipment. Tuesday you protect the people you came to kill, because a rival offered a better deal. Not heroes, not villains. The dirty hands that keep the boardroom clean.
Not every threat is human. Derelicts hide experiments that escaped containment. AI that no longer takes orders. Relics that whisper thoughts you almost understand. The lights flicker out, comms die, and the sensors can't find what's in the dark with you.
The System
Fast-paced action. A streamlined dice-pool engine. No initiative, no grids. Just decisions and consequences.
From the Soldier to the Psion, each with its own Power tree across five ranks. Build the operator the job needs.
The Corp owns you, 0 to 10. Every mission is a chance to break free, or to sink deeper into the debt.
Seven S-Corps, independent factions, alien artifacts, and a signal nobody can decode.
Core Themes
Your Leverage is a number, and it only climbs. Every favor, every upgrade tips the scale. What would you sacrifice for true freedom?
You're professionals with the tools to plan and outthink. But competency is no guarantee. Supplies dwindle, Focus drains, and sometimes you win by inches.
Every heist costs someone something. The Corps see people as commodities. You know better. Will that change what you do?
Choose Your Role
Your role sets your core skill and what you bring to the crew. There's no wrong pick. It just shapes how you spend your turns at the table.
| Role | Core Skill | What You Are |
|---|---|---|
| Soldier | Combat | Front-line muscle. Holds the line. |
| Engineer | Engineering | Tech specialist. Builds and breaks. |
| Medic | Medicine | Keeps the crew breathing. |
| Infiltrator | Infiltration | A ghost. Goes where others won't. |
| Face | Persuasion | Talks past locked doors. |
| Scout | Perception | Eyes and ears. Sees the ambush coming. |
| Survivor | Survival | Lived through worse than this. |
| Hacker | Technology | Owns the systems. Loops the feeds. |
| Psion | Will | Burns Focus to bend the impossible. |
“All of you have services provided by the company that require payment. We are calling in your debts by offering you this unique opportunity.”
She smiled, showing immaculate teeth. “You may call me Ms. Nyota. You will answer to me, and me alone. Let's get started.”
Take the job →
Get the Book
You don't have to wait for August. The free Quickstart has the rules, a ready crew, and a mission — everything you need to run your first session right now.
The question isn't whether you'll take the job. It's what you're willing to sacrifice to slip the noose.